GAME PLAY

Understanding Quidditch

Quidditch is a sport based on the fictional sport developed by British author J. K. Rowling in the Harry Potter series of children’s novels. The sport was created in 2005 at Middlebury College in Middlebury, Vermont. It has grown into its own separate and distinct sport after six publications of rule books.

Positions

Just like in the film, three different balls are in motion: the Quaffle, the Bludger, and the Snitch.
There is one Quaffle, and it is passed between team members and thrown through the three vertical hoops for points.
The Bludgers are dodgeballs that simulate falling off a broom. If you are hit by a Bludger you must drop the Quaffle.
The snitch is carried by the Snitch Runner. You can think of this as being similar to flag football. Once the Snitch is cached the Seeker who had caught the snitch earns the team 30 points and ends the game. Whoever has the most points wins.

Our team should have: 6 Chasers, 4 Beaters, 2 Keepers, 2 Seekers, 2 Snitches

In a game there will be:
3 Chasers

These players must take the Quaffle and throw it through the opposing team’s hoops.

2 Beaters
These players throw the Bludgers at opposing players.

1 Keeper
This player is responsible for defending his team’s hoops and preventing the other team from throwing the Quaffle through them.

1 Seeker
This player’s job is to chase down the Snitch Runner and remove the Snitch from his/her back.

Quidditch is a contact sport. I like to think of it as a cross between Football, basketball, and dodgeball.
Although the contact rules will be adjusted and all competing teams notified of the changes there will be some rough-housing as in every sport so all players should use common-sense during a game play and avoid plays that are particularly dangerous and abide by safety regulations. Here is a list of illegal contact
Penalties.

Forbidden Physical Contact and Respective Penalties

Action Penalty 
Cape Grabbing Yellow Wand
Hitting a player (includes punching, slapping, head-butting, kicking etc.) Yellow Wand, Sixty Seconds in Penalty Zone
Headlocks, neck grabbing, or any physical contact directed towards the head or neck* Yellow Wand, Sixty Seconds in Penalty Zone
Assaulting, impeding, or in any way molesting the Snitch A) Flagrant: Red Wand
or
B) Questionable: Yellow Wand
Bodily tackling a player (defined as wrapping arms around that player and attempting to bring the player down) Sixty Seconds in Penalty Zone
Ignoring a Bludger hit A) Flagrant: Yellow Wand
or B) Questionable: Sixty Seconds in Penalty ZoneUsing or touching a ball inappropriate for the respective position (ex: a Beater kicking a Quaffle)Yellow Wand

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